Combine MH Face Livelink animation to Control rig based animation

I would like to animate face and head using Livelink but blend that with control rig based animation so that anything below the neck is driven by MH control rig.

Sorry it is a total beginner question, but how would one go about doing this?

Would this be the solution you are looking for?

You could create the exact same skeleton for the MH Body (Duplicate - Rename - Assign to Body) and drive the Head/Face with the OG base_human_skeleton.

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Thanks, that’s good resource!
I realized what I need is ability to bake the keys to the control rig. Found Feeding Wolves video on this and totally love it
https://www.youtube.com/watch?v=eDCwdriNuIY