I have a group of meshes in maya which I export as one fbx and import as one static mesh by checking “Combine meshes” checkbox. As you can see overlapping faces appear. Thy are not in the original model.
If I combine meshes in maya before exporting, then the problem don’t show up. Example fbx attached. 4.15.1 from launcher, win7 x64.
I was able to reproduce this with your FBX. I’ve attempted to import and re-export your FBX with a few versions of Maya, but I can’t get it to occur with the FBX files that I export myself. What Software/FBX version are you using? Can you also show me your FBX export settings?
Can you send the .mb file? I want to export from the exact same file that you are. I don’t think I can actually use Maya LT, but we’ll see if I can get it from the .mb file.
I solved the problem with your files!
On exporting from maya there is some rule to get a good result.
- After finished modeling Select all meshes and frize trasform
- Group all Meshes in main group with pivot on origin
- Export with prest on maya 2013
- Make 2nd UV map for light shadow to prevent wrong shadows (you got it in chanel 1 but chanel 2 was realy bad xD, but not this caouse this overlaping)
Overlaping faces generated from your export can be generated from not folow first 3 rules.
Here the fixed FBX [Click to Download]
Hi, thanks. I already had one group. Freeze all transforms solved the problem.