Coloured translucent shadows?

Hi All

Quick question I’ve been getting mixed responses on. Can UE4 render coloured translucent shadows based on the image they pass through? An example of what I mean is direct light through a stained glass window. I’ve read that the transmission material option was removed in UE4 as it was present in UDK, a feature which I used a lot for architectural renderings. However I found this article that says it should work. (about halfway down the page)

If it can work, how do I set my material to transmit this colour without having to use a light function on 3 spotlights with 3 textures for RGB? Decals will not work for what I’m trying to do either.