I’m experiencing a peculiar problem. I’m working in UE5.5.3
I have a component that contains an array of UObjects that hold colour data. See here:
// The array of sequences this camera has
UPROPERTY(EditAnywhere, Instanced, BlueprintReadWrite)
TArray<USequenceData*> Sequences;
UCLASS(BlueprintType, EditInlineNew, DefaultToInstanced)
class USequenceData : public UObject
{
public:
GENERATED_BODY()
// The colour signifying the sequence. It will be applied to volumes
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (DisplayPriority = 0))
FColor SequenceColour = FColor::Red;
//UPROPERTY(EditAnywhere, meta = (DisplayPriority = 2))
//TObjectPtr<UAkAudioEvent> SequenceAudioEvent = nullptr;
// The array of trigger volumes that activate this sequence
UPROPERTY(EditAnywhere, meta = (DisplayPriority = 3))
TArray< TObjectPtr<AVolume>> TriggerVolumes;
UPROPERTY(EditAnywhere, Category = "Camera Blend Options", meta = (DisplayPriority = 4))
float BlendTime = 0.f;
UPROPERTY(EditAnywhere, Category = "Camera Blend Options", meta = (DisplayPriority = 4))
TEnumAsByte<EViewTargetBlendFunction> BlendFunction;
UPROPERTY(EditAnywhere, Category = "Camera Blend Options", meta = (DisplayPriority = 4))
float BlendExp = 0.f;
UPROPERTY(EditAnywhere, Category = "Camera Blend Options", meta = (DisplayPriority = 4))
uint8 bLockOutgoing : 1;
protected:
#if WITH_EDITOR
//virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
#endif // WITH_EDITOR
UPROPERTY(VisibleAnywhere, meta = (DisplayPriority = 1))
int32 SequenceID = -1;
UPROPERTY()
int32 SequenceAudioEventID = -1;
public:
FORCEINLINE int32 GetSequenceID() const { return SequenceID; }
FORCEINLINE void SetSequenceID(int32 InSequenceID) { SequenceID = InSequenceID; }
};
If I add this component to a blueprint then drag the blueprint into the level then try and change the colour with the colour picker the engine will freeze then the colour picker will close and I get this error:
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: Object [File:D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp] [Line: 3096]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffe4796914e UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPreChangeInternal() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:3096]
LogOutputDevice: Error: [Callstack] 0x00007ffe47968ec7 UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPreChange() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:3055]
LogOutputDevice: Error: [Callstack] 0x00007ffe4795756d UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:486]
LogOutputDevice: Error: [Callstack] 0x00007ffe47958348 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:252]
LogOutputDevice: Error: [Callstack] 0x00007ffe47995131 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::SetValueAsString() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:865]
LogOutputDevice: Error: [Callstack] 0x00007ffe3e4f124d UnrealEditor-DetailCustomizations.dll!FColorStructCustomization::OnColorPickerWindowClosed() [D:\build\++UE5\Sync\Engine\Source\Editor\DetailCustomizations\Private\ColorStructCustomization.cpp:378]
LogOutputDevice: Error: [Callstack] 0x00007ffe3e496205 UnrealEditor-DetailCustomizations.dll!V::TBaseSPMethodDelegateInstance::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:282]
LogOutputDevice: Error: [Callstack] 0x00007ffe5713065b UnrealEditor-AppFramework.dll!SColorPicker::HandleParentWindowClosed() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:1410]
LogOutputDevice: Error: [Callstack] 0x00007ffe570fdc90 UnrealEditor-AppFramework.dll!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
LogOutputDevice: Error: [Callstack] 0x00007ffe57d16c01 UnrealEditor-SlateCore.dll!SWindow::NotifyWindowBeingDestroyed() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:1398]
LogOutputDevice: Error: [Callstack] 0x00007ffe58157cbd UnrealEditor-Slate.dll!FSlateApplication::PrivateDestroyWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:7032]
LogOutputDevice: Error: [Callstack] 0x00007ffe58138cab UnrealEditor-Slate.dll!FSlateApplication::DestroyWindowsImmediately() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:3142]
LogOutputDevice: Error: [Callstack] 0x00007ffe58169ecf UnrealEditor-Slate.dll!FSlateApplication::RequestDestroyWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2351]
LogOutputDevice: Error: [Callstack] 0x00007ffe57d1f0b8 UnrealEditor-SlateCore.dll!SWindow::RequestDestroyWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:1383]
LogOutputDevice: Error: [Callstack] 0x00007ffe570e5589 UnrealEditor-AppFramework.dll!DestroyColorPicker() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:1669]
LogOutputDevice: Error: [Callstack] 0x00007ffe47a8751f UnrealEditor-PropertyEditor.dll!SDetailsView::PreSetObject() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsView.cpp:934]
LogOutputDevice: Error: [Callstack] 0x00007ffe47aa600c UnrealEditor-PropertyEditor.dll!SDetailsView::SetObjectArrayPrivate() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsView.cpp:767]
LogOutputDevice: Error: [Callstack] 0x00007ffe47a997f9 UnrealEditor-PropertyEditor.dll!SDetailsView::ReplaceObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsView.cpp:893]
LogOutputDevice: Error: [Callstack] 0x00007ffe478c99fc UnrealEditor-PropertyEditor.dll!FPropertyEditorModule::ReplaceViewedObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyEditorModule.cpp:900]
LogOutputDevice: Error: [Callstack] 0x00007ffe4792c481 UnrealEditor-PropertyEditor.dll!V::TBaseRawMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:536]
LogOutputDevice: Error: [Callstack] 0x00007ffe4d82f8a4 UnrealEditor-UnrealEd.dll!UEditorEngine::NotifyToolsOfObjectReplacement() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4795]
LogOutputDevice: Error: [Callstack] 0x00007ffe4f91a006 UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:763]
LogOutputDevice: Error: [Callstack] 0x00007ffe500e1012 UnrealEditor-Engine.dll!UActorComponent::ConsolidatedPostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1062]
LogOutputDevice: Error: [Callstack] 0x00007ffe590668f3 UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:577]
LogOutputDevice: Error: [Callstack] 0x00007ffe501116d6 UnrealEditor-Engine.dll!UActorComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1116]
LogOutputDevice: Error: [Callstack] 0x00007ffe47967f10 UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:3234]
LogOutputDevice: Error: [Callstack] 0x00007ffe47957e51 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:566]
LogOutputDevice: Error: [Callstack] 0x00007ffe47958348 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:252]
LogOutputDevice: Error: [Callstack] 0x00007ffe47995131 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::SetValueAsString() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:865]
LogOutputDevice: Error: [Callstack] 0x00007ffe3e512b2f UnrealEditor-DetailCustomizations.dll!FColorStructCustomization::OnSetColorFromColorPicker() [D:\build\++UE5\Sync\Engine\Source\Editor\DetailCustomizations\Private\ColorStructCustomization.cpp:320]
LogOutputDevice: Error: [Callstack] 0x00007ffe3e4a3f0a UnrealEditor-DetailCustomizations.dll!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
LogOutputDevice: Error: [Callstack] 0x00007ffe571ad52d UnrealEditor-AppFramework.dll!SColorPicker::UpdateColorPick() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:668]
LogOutputDevice: Error: [Callstack] 0x00007ffe5704ef66 UnrealEditor-AppFramework.dll!SColorPicker::ApplyNewTargetColor() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:640]
LogOutputDevice: Error: [Callstack] 0x00007ffe5712ec05 UnrealEditor-AppFramework.dll!SColorPicker::HandleColorSpectrumValueChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:1160]
LogOutputDevice: Error: [Callstack] 0x00007ffe570fe18a UnrealEditor-AppFramework.dll!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
LogOutputDevice: Error: [Callstack] 0x00007ffe583aa2f8 UnrealEditor-Slate.dll!SColorWheel::ProcessMouseAction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Colors\SColorWheel.cpp:153]
LogOutputDevice: Error: [Callstack] 0x00007ffe5839e407 UnrealEditor-Slate.dll!SColorWheel::OnMouseButtonDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Colors\SColorWheel.cpp:49]
LogOutputDevice: Error: [Callstack] 0x00007ffe58113909 UnrealEditor-Slate.dll!SharedPointerInternals::NewIntrusiveReferenceController<1,SToolTip>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:456]
LogOutputDevice: Error: [Callstack] 0x00007ffe5816d8c3 UnrealEditor-Slate.dll!FSlateApplication::RoutePointerDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5211]
LogOutputDevice: Error: [Callstack] 0x00007ffe5815d0c4 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5159]
LogOutputDevice: Error: [Callstack] 0x00007ffe58151776 UnrealEditor-Slate.dll!FSlateApplication::OnMouseDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5057]
LogOutputDevice: Error: [Callstack] 0x00007fff53d1ab78 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2279]
LogOutputDevice: Error: [Callstack] 0x00007fff53d05786 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2783]
LogOutputDevice: Error: [Callstack] 0x00007fff53d1d85e UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1944]
LogOutputDevice: Error: [Callstack] 0x00007fff53d005b7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:945]
LogOutputDevice: Error: [Callstack] 0x00007fffb44452a1 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb4442e0d USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff53d3bb26 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
LogOutputDevice: Error: [Callstack] 0x00007ff74be8632d UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5806]
LogOutputDevice: Error: [Callstack] 0x00007ff74bea57ac UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
LogOutputDevice: Error: [Callstack] 0x00007ff74bea589a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
LogOutputDevice: Error: [Callstack] 0x00007ff74bea9114 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
LogOutputDevice: Error: [Callstack] 0x00007ff74bebbd04 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
LogOutputDevice: Error: [Callstack] 0x00007ff74bebf0ba UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007fffb4e4e8d7 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb5c1bf2c ntdll.dll!UnknownFunction []
LogStats: SubmitErrorReport - 0.000 s
LogWwiseMonitor: Warning: Voice Starvation
LogStats: SendNewReport - 1.915 s
LogStats: FDebug::EnsureFailed - 2.970 s
LogOutputDevice: Warning: Script Stack (0 frames) :
LogStats: FPlatformStackWalk::StackWalkAndDump - 0.010 s
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: Object [File:D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp] [Line: 3101]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffe4796917b UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPreChangeInternal() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:3101]
LogOutputDevice: Error: [Callstack] 0x00007ffe47968ec7 UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPreChange() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:3055]
LogOutputDevice: Error: [Callstack] 0x00007ffe4795756d UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:486]
LogOutputDevice: Error: [Callstack] 0x00007ffe47958348 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:252]
LogOutputDevice: Error: [Callstack] 0x00007ffe47995131 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::SetValueAsString() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:865]
LogOutputDevice: Error: [Callstack] 0x00007ffe3e4f124d UnrealEditor-DetailCustomizations.dll!FColorStructCustomization::OnColorPickerWindowClosed() [D:\build\++UE5\Sync\Engine\Source\Editor\DetailCustomizations\Private\ColorStructCustomization.cpp:378]
LogOutputDevice: Error: [Callstack] 0x00007ffe3e496205 UnrealEditor-DetailCustomizations.dll!V::TBaseSPMethodDelegateInstance::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:282]
LogOutputDevice: Error: [Callstack] 0x00007ffe5713065b UnrealEditor-AppFramework.dll!SColorPicker::HandleParentWindowClosed() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:1410]
LogOutputDevice: Error: [Callstack] 0x00007ffe570fdc90 UnrealEditor-AppFramework.dll!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
LogOutputDevice: Error: [Callstack] 0x00007ffe57d16c01 UnrealEditor-SlateCore.dll!SWindow::NotifyWindowBeingDestroyed() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:1398]
LogOutputDevice: Error: [Callstack] 0x00007ffe58157cbd UnrealEditor-Slate.dll!FSlateApplication::PrivateDestroyWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:7032]
LogOutputDevice: Error: [Callstack] 0x00007ffe58138cab UnrealEditor-Slate.dll!FSlateApplication::DestroyWindowsImmediately() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:3142]
LogOutputDevice: Error: [Callstack] 0x00007ffe58169ecf UnrealEditor-Slate.dll!FSlateApplication::RequestDestroyWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2351]
LogOutputDevice: Error: [Callstack] 0x00007ffe57d1f0b8 UnrealEditor-SlateCore.dll!SWindow::RequestDestroyWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:1383]
LogOutputDevice: Error: [Callstack] 0x00007ffe570e5589 UnrealEditor-AppFramework.dll!DestroyColorPicker() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:1669]
LogOutputDevice: Error: [Callstack] 0x00007ffe47a8751f UnrealEditor-PropertyEditor.dll!SDetailsView::PreSetObject() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsView.cpp:934]
LogOutputDevice: Error: [Callstack] 0x00007ffe47aa600c UnrealEditor-PropertyEditor.dll!SDetailsView::SetObjectArrayPrivate() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsView.cpp:767]
LogOutputDevice: Error: [Callstack] 0x00007ffe47a997f9 UnrealEditor-PropertyEditor.dll!SDetailsView::ReplaceObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsView.cpp:893]
LogOutputDevice: Error: [Callstack] 0x00007ffe478c99fc UnrealEditor-PropertyEditor.dll!FPropertyEditorModule::ReplaceViewedObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyEditorModule.cpp:900]
LogOutputDevice: Error: [Callstack] 0x00007ffe4792c481 UnrealEditor-PropertyEditor.dll!V::TBaseRawMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:536]
LogOutputDevice: Error: [Callstack] 0x00007ffe4d82f8a4 UnrealEditor-UnrealEd.dll!UEditorEngine::NotifyToolsOfObjectReplacement() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4795]
LogOutputDevice: Error: [Callstack] 0x00007ffe4f91a006 UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:763]
LogOutputDevice: Error: [Callstack] 0x00007ffe500e1012 UnrealEditor-Engine.dll!UActorComponent::ConsolidatedPostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1062]
LogOutputDevice: Error: [Callstack] 0x00007ffe590668f3 UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:577]
LogOutputDevice: Error: [Callstack] 0x00007ffe501116d6 UnrealEditor-Engine.dll!UActorComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1116]
LogOutputDevice: Error: [Callstack] 0x00007ffe47967f10 UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:3234]
LogOutputDevice: Error: [Callstack] 0x00007ffe47957e51 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:566]
LogOutputDevice: Error: [Callstack] 0x00007ffe47958348 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:252]
LogOutputDevice: Error: [Callstack] 0x00007ffe47995131 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::SetValueAsString() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:865]
LogOutputDevice: Error: [Callstack] 0x00007ffe3e512b2f UnrealEditor-DetailCustomizations.dll!FColorStructCustomization::OnSetColorFromColorPicker() [D:\build\++UE5\Sync\Engine\Source\Editor\DetailCustomizations\Private\ColorStructCustomization.cpp:320]
LogOutputDevice: Error: [Callstack] 0x00007ffe3e4a3f0a UnrealEditor-DetailCustomizations.dll!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
LogOutputDevice: Error: [Callstack] 0x00007ffe571ad52d UnrealEditor-AppFramework.dll!SColorPicker::UpdateColorPick() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:668]
LogOutputDevice: Error: [Callstack] 0x00007ffe5704ef66 UnrealEditor-AppFramework.dll!SColorPicker::ApplyNewTargetColor() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:640]
LogOutputDevice: Error: [Callstack] 0x00007ffe5712ec05 UnrealEditor-AppFramework.dll!SColorPicker::HandleColorSpectrumValueChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\AppFramework\Private\Widgets\Colors\SColorPicker.cpp:1160]
LogOutputDevice: Error: [Callstack] 0x00007ffe570fe18a UnrealEditor-AppFramework.dll!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
LogOutputDevice: Error: [Callstack] 0x00007ffe583aa2f8 UnrealEditor-Slate.dll!SColorWheel::ProcessMouseAction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Colors\SColorWheel.cpp:153]
LogOutputDevice: Error: [Callstack] 0x00007ffe5839e407 UnrealEditor-Slate.dll!SColorWheel::OnMouseButtonDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Colors\SColorWheel.cpp:49]
LogOutputDevice: Error: [Callstack] 0x00007ffe58113909 UnrealEditor-Slate.dll!SharedPointerInternals::NewIntrusiveReferenceController<1,SToolTip>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:456]
LogOutputDevice: Error: [Callstack] 0x00007ffe5816d8c3 UnrealEditor-Slate.dll!FSlateApplication::RoutePointerDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5211]
LogOutputDevice: Error: [Callstack] 0x00007ffe5815d0c4 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5159]
LogOutputDevice: Error: [Callstack] 0x00007ffe58151776 UnrealEditor-Slate.dll!FSlateApplication::OnMouseDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5057]
LogOutputDevice: Error: [Callstack] 0x00007fff53d1ab78 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2279]
LogOutputDevice: Error: [Callstack] 0x00007fff53d05786 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2783]
LogOutputDevice: Error: [Callstack] 0x00007fff53d1d85e UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1944]
LogOutputDevice: Error: [Callstack] 0x00007fff53d005b7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:945]
LogOutputDevice: Error: [Callstack] 0x00007fffb44452a1 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb4442e0d USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff53d3bb26 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
LogOutputDevice: Error: [Callstack] 0x00007ff74be8632d UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5806]
LogOutputDevice: Error: [Callstack] 0x00007ff74bea57ac UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
LogOutputDevice: Error: [Callstack] 0x00007ff74bea589a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
LogOutputDevice: Error: [Callstack] 0x00007ff74bea9114 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
LogOutputDevice: Error: [Callstack] 0x00007ff74bebbd04 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
LogOutputDevice: Error: [Callstack] 0x00007ff74bebf0ba UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007fffb4e4e8d7 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb5c1bf2c ntdll.dll!UnknownFunction []
LogStats: SubmitErrorReport - 0.000 s
LogWwiseMonitor: Warning: Voice Starvation
LogStats: SendNewReport - 8.587 s
LogStats: FDebug::EnsureFailed - 8.611 s
LogSlate: Window 'Color Picker' being destroyed
From then on, when I try to open the colour picker on the component and click anywhere in the colour wheel it will change the colour but immediately close.
How do I fix this?