Hi, if anyone can help it’d be much appreciated.
So my issue is that I have a post processing volume (encompassing the entire area I want it to affect) but my colour grading either in the post process settings or using a LUT only affect the view in regular mode and not in game mode. I’m really not sure why this is and can’t find the answer anywhere, I can’t take any high resolution screenshots as it takes them with the all the gizmos showing. If any one has a solution to this or a workaround I would be very grateful.
On a side note I also get mad flickering on my reflective surfaces when in game mode (I have raytracing and screen space reflections turned on) so if you also have a solution to this issue that would be great, it’s a real pain having the game mode and regular mode not match up.
Thanks
Mal