hi,
when i make a diffuse texture in photoshop or if i make it with a constant 3 vector in UE4 and apply the material.
the colors are not the same how is this possible?
thanks in advance,
hi,
when i make a diffuse texture in photoshop or if i make it with a constant 3 vector in UE4 and apply the material.
the colors are not the same how is this possible?
thanks in advance,
its bright cause of the srgb, unreal compensates cause your eye can see more colors in the darker . If you really want the exact color you can write a function,
I didnt come up with it but i forget who did, so credit to the original. Also I heard you can copy paste the hex code from photoshop and you should get the same result
wouldnt just disabling SRGB in the texture not do the same thing?
I never really encounter this as an issue with textures so much as with colors for getting predictable / expected results. By all means try and let us know what the results are