For my scene I wanted it in black and white, except red tones show through. In order to do that I made a custom post processing stencil where if I make that object not effected by it. (Video I referenced - https://www.youtube.com/watch?v=nrN4LxY_J7k&ab_channel=TheGameDevChannel)
However the objects seem to be “ghosting” through a non-effected objects like the image below- an outline of the object is projecting though. It seems to be doing it for object that have color (if I make it saturation 0 it fixes) but wanted to see if there was a better fix than going though every object to desaturate to not trigger it.


