Right now I have basically the worst workaround I have ever seen. If I multiply that noise by a color, every value that is white is getting multiplied by it. I have no idea how to get multiple values from the noise so that I can have multiple colors on the white values. I am trying to avoid more than one noise node as even just one adds a lot to the instruction count and I don’t want that. Also, I am aware that using noise for a planet shader like this is not so great but this is just more of a little thing that I wanted to do late at night to see if I could get it to work.