Hi. I´m making some renders with MH and I got some colored squares in it. How can I get ride of them?
This heppens when I render at 5000x6250. The squares don´t appear if I render at 2000x2500, for exemple.
I rendered it in Lumen.
Hi. I´m making some renders with MH and I got some colored squares in it. How can I get ride of them?
It almost look like a failing of a bucket rendering system used in offline animation software (Maya,Max). They could fail in this manor when they would run out of memory mid render.
Could it be that at higher resolution it could for some reason eat up all of you vram?
Are you rendering to frames in sequencer or is this purely real-time in game capture?
In the case of offline renderers the limitation would be physical ram, but I’m guessing vram is more important in this case.
Could an increase in the pagefile size perhaps balance this out in some way?
@3dRaven I´m render a still image, cinematics. I have 24Gb of VRAM and 64Gb of RAM. The increase of the pagefile is made inside Unreal?
No the pagefile is set in windows.
Though with those specs I doubt it would run out of vram with just 1 character and a background.
I hope the card is not artifacting. Perhaps at larger sizes it fills all of the vram revealing a problem with the memory. Perhaps there is a gpu memory test that could confirm that all vram chips are 100% working?
You could try a gpu memory test with hwinfo64.
If everything passes maybe it’s just an engine bug that rears it’s head at high resolutions?
If you have access to other comparable hardware, then see if the same scene has the same artifacts there.
If you are using an nvidia card you can try the studio version of their drivers and see if there is a difference.
I´ll check it. Thanks. But I rendered the same scene, at same size in Path Tracer, and the image is perfect.
Hummm… It doesn´t seem to be a memory issue.
I created a new project and migrated the level to this new project. When I rendered it, in the place of the squares, I got heavy bloom spots, even in a value of 1. This issue happens just in that areas:
If I render without bloom, a get no colored squares…