Hi everyone, how are you?
A while ago I was working on a project that contains a lot of lights. So MegaLights greatly improved the performance of the project. But I noticed that my Light Functions Materials stay in black and white, even though I had the colors activated.
My function material was as simple as a texture sample with a texture coordinate to handle it properly.
But the result was none. The Light only returns white, even though the material “supposedly returns the image or color”.
I removed my Texture Coordinates and it worked fine. But then I had another material that applied a Blur to the image. But this also returns white in this version of Unreal. I’ve been investigating a little, and it seems that there is something strange in the materials that now makes the light functions return nothing.
Is this happening to anyone else?