Color wheel for static point light way off

Hello,

Just something I noticed this morning with 4.13.1 is that when I set the color RGB for a static point light what I set in the color wheel popup is way different than what the result actually shows.
I dragged the point in the color wheel to red and the light ended up being yellow.

You may want to post a video demonstrating your issue or screenshot, also your DxDiag, and any other relevant information like, does it reproduce in a new project or previous versions of the engine for you?

When I check this in 4.13.1 everything is working as intended that I can see.

Hi Tim thank you I will get that together for you today and post.

Tim I just tried to reproduce it again and now its working fine.
I did see this happen only once and never before.
I was also messing around with light channels and that was causing the lights I drag into the
map not to shine in real time.
Its probably user issues :slight_smile:

I am still learning so I was probably doing something in a way I shouldn’t be doing it.
If I see it again I will do screen capture for you.
Thank you.

Thank you!