I have always used static lights and meshes set to static but I am dipping my toes into the dynamic world.
The scene I am experimenting with is a room with 4 lights, 1 stationary and 3 static lights.
The meshes are split between stationary setting and static. The reason behind stationary set meshes is to be able to swap them out in real time (not move them, just replace meshes) and have them cast a dynamic shadow.
As you can see from the photos, the stationary light and stationary set meshes look “off” and bright when compared to static. I want them to look similar to each other.
I do not have distance field shadows on – I am wondering if this may or may not affect it.
Thanks for any input.