Another day another question. I working with particle emiters today and I wish to have this particle system fade the particles out. so they don’t just pop out of exsistance. I could have sworn I have this set up right as far as what documentation I have found.
maybe I am totally wrong maybe there just some checkbox I not aware of anyway I’d appreciate the help.
Any idea why this Alpha over life isn’t working for me? I’m trying to have the particles fade in and out, but they spawn at 100% visibility for some weird reason.
I was still struggling at this point too. Finally some obscure Reddit post solved it for me. Make sure that in the material your particle uses, it’s somehow plugging the alpha channel of the Particle Color into the opacity input of your material.
My issue was that I didn’t create the material and it had a hard-coded opacity value.
I pulled in the Particle Color input data node, and multiplied the Alpha channel by my sphere mask and the Scale Color module started working as expected!