I know how color grading works in UE4, it is very simple, I already made it BUT in my new scene it does not work the way it should…and I have no **** clue why! I really hope that there is someone out there who can help me solve this problem!
I made a picture for you to show you my problem.
Are you using a custom color lookup table? If you are make sure the lookup texture’s Texture Group is set to ColorLookupTable.
Thanks man, that is the solution!!! Thank you very much!