Color Grading Issue

I know how color grading works in UE4, it is very simple, I already made it BUT in my new scene it does not work the way it should…and I have no **** clue why!
I really hope that there is someone out there who can help me solve this problem!

I made a picture for you to show you my problem.

Are you using a custom color lookup table? If you are make sure the lookup texture’s Texture Group is set to ColorLookupTable.

Thanks man, that is the solution!!! :smiley: Thank you very much!