Color Correction Region not working

I’m using Unreal 5.2 and I’m trying to use a Color Correction Region in my project and it simply won’t work. I can succesfully insert the CCR in the scene, move it around, scale it, etc. But absolutely nothing changes when I edit the Color Grading settings. Here are some of the things I did/tried:

  • followed the official Documentation and activated the Color Correction Region plugin, as well as set the “Custom Depth-Stencil Pass” (under Project Settings>Engine>Rendering) to "Enabled with Stencil);
  • tried every possible Color Grade Setting to extreme points with no effect;
  • tried turning the plugin off, restarting the scene, then turning plugin back on:
  • tried changing the Custom Depth-Stencil Pass to different settings and reloading the scene;
  • tried messing with Priority, Intensity, Inner, Outer and Falloff with values from 0 to 10.000.000 with no effect whatsoever;
  • I started working on the scene in Unreal 5.1 and it was already showing this issue. I opened the scene in 5.2 thinking that the issue would be solved, but had no success.

No idea how to solve this, except trying a whole new scene altogether. On another scene I have in Unreal 5.1 the CCR works fine, but on my current scene it won’t.

Please help! What could I be doing wrong?

Thank you

Just drop one in, and set

It sounds like a problem with the level, somehow… :thinking:

I guess you could just use a post process volume.

I would, but the PPV only works when the camera/viewer is inside the volume’s boundaries. In my case, I want to place the camera at a distance and see a particular area darker than everything else…

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You can make a PP which is viewable from outside

I was able to make the CCR work by adding a new Level to the project, then loading this new Level, then going back to the original one. Once I do that, the level loads with the CCRs working. I believe this could be a bug in the software.

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I first used it in UE5.3 and recently 5.4. It worked after setting the Custom-Depth Stencil Pass in the Project Settings to ‘Enable with Stencil’.

The thing that doesn’t work properly is the ‘Enable Per Actor CC’-Option when using Path Tracing. With Lumen it works perfectly. Does anybody know how to fix that?