As the title says I am having issues with
I am using an unlit surface shader with a substance generated texture
I have not used UE4 in years so I will put a list of what I have tried thus far to resolve the issue.
1.Changed mip maps to none
2.changed compresion settings
3.Changed all relevent shader settings (and none-relevent too just incase)
4.changed the viewport to unlit.
5.turned off all post processing in the editor view
https://forums.unrealengine.com/core/image/gif;base64
Notice around the edge as you get to the black areas on the left side that the color bands much more than the one on the right
Thanks for the suggestion, interestingly in play mode it looks a lot better, again different from botht he editor window and the texture window, but the banding isnt there (or at least with the settings I used)
The difference isnt too easy to see in the forum post preview, its more noticable if you open it in a new tab, even more noticable when I actually scroll in closer in the editor