As the title says I am having issues with
I am using an unlit surface shader with a substance generated texture
I have not used UE4 in years so I will put a list of what I have tried thus far to resolve the issue.
1.Changed mip maps to none
2.changed compresion settings
3.Changed all relevent shader settings (and none-relevent too just incase)
4.changed the viewport to unlit.
5.turned off all post processing in the editor view
Here is a screenshot of the difference
Notice around the edge as you get to the black areas on the left side that the color bands much more than the one on the right