I have this sliding double door that is animated by 2 bones, the animation works fine but the door doesnt really work because the player can pass through it like it had no colisions, i think its because the glass part its just a plane.
i tried to put a cube in each door and set it to hidden in game to block the player, the problem is that when the doors open the cube doesnt follow the animation/motion of the doors resulting in them to block the player even when the doors are open:
Do you guys know how to set collisions to skeletal meshes? or any workaround to this problem?
Thank you all in advance