Collison Radius is not where the Spawned Object is (Procedural Foliage)

Hello Bassline,

Within your ‘Procedural Foliage Type’ asset in the ‘Content Browser’ be sure the ‘Collision with World’ is enabled for the cylinder objects.

Could you provide me with some screenshots of your procedural foliage type settings, so I can get an idea of the options you have selected for each foliage type?

Thank you,