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Collison Radius is not where the Spawned Object is (Procedural Foliage)
Development
World Creation
unreal-engine
,
procedural-foliage
,
question
,
Foliage
,
bug-report
Bassline_1
(Nicolas Bässline)
April 25, 2016, 9:35pm
13
Ok thanks, but my map has roughly 2.5km² of forrest. So… not realy an option.
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