Hello,
I’ve been working on learning VR Development for Oculus Quest and have run into a small issue with collisions and wanted to see if anyone knew how to fix it:
When an item being held by one of the motion controllers moves too quickly it can “phase” through objects in the world without triggering a collision.
IE, I have a golfclub and a golf ball, when I swing the golf club too quickly the collision box of the golfclub just phases through the ball and doesn’t trigger a collision. But, if I go slower the collision triggers normally. I’m not expecting to be able to move the controller at light speed just a typical speed you would find in any VR Golf game on the market.
Thanks in advance for the help