Edit: Just made it easier to read and understand.
So. I have character A who needs to slump when shot in VR. Right now it goes:
1.Character A doesn’t have simulate physics on and stands this way
2. When shot, Character A:s set simulate gets turned on and it slumps to the ground.
The problem is that to do it this way requires the physics of the character to be turned off. This also makes it so that i cannot press the “gun” to the character in vr (The “gun” is an object you can pickup in the VR world.), which is required as it just slides right through. I tried to it another way with having the joints be unflexing unless the character is shot but that went nowhere.)
Is there a reasonable way for me to do this somehow? Im really at my wits end.