Hi,
is it possible to collide with skeletal mesh (no capsule component)?
Wishes,
Hi,
is it possible to collide with skeletal mesh (no capsule component)?
Wishes,
Just assign a physic asset
What exactly are you asking for? e.g do you want to have a collision which blocks the player when he runs into the skeletal mesh?
My player run projectile to enemy skeletal mesh, when projectile collide with enemy skeletal mesh I want to spawn particle exactly on the place when hit this projectile… I can’t achieve this with simple collision capsule because it’s not as precise…
Ah, you want to create something like bullet impacts/blood splash -> I would recommend you to take a look at the shooter demo from epic games, because there you can see how they have made it
The problem is that at the shooter demo is programmed in C++. I want to do this with Blueprint.