So lets say I have a C++ class named AMainCharacter which inherits AActor from UE.
I create a blueprint class MainCharacter_BP that inherits AMainCharacter. If I put MainCharacter_BP inside of a level that object is of type MainCharacter_BP. So now I’m interested about object types when it comes to collision. If MainCharacter_BP has collision type Pawn, what is Pawn? Is it a member variable or something else? Are collision types also types like int and classes we make or are they something else?
Hi,
Is it a member variable or something else? Are collision types also types like int and classes we make or are they something else?
its an enum, ECollisionChannel
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