Hey guys. Is there a way to make it so that certain meshes (or meshes with a specific material) have a specific sound for when they’re walked on, knocked over, etc.? What about for if they fall down and hit something, so that it’ll make a banging/crashing noise? I know this is fairly easy to do in the Source Engine’s Hammer world editor, but I don’t know how to do it in UE4. Thanks!
EDIT: I’ve also got a vent cover that can be knocked down by the player so they can enter the vent. Because there’s a mesh there, it’s blocking the path for the box, and the navmesh won’t let it through there. What should I do?