How would you add a sound then gets played whenever a mesh collides with another mesh after a certain velocity/force? A box hitting another wood box would emit a wood collision sound. I would like to do this without having to make each mesh its own unique blueprint.
Thanks for the reply! I should have mentioned this project is blueprint only.
In c++ UE4 has inbuilt system to do such things, take a look at PhysicsCollisionHandler.cpp
void UPhysicsCollisionHandler::DefaultHandleCollision(const FRigidBodyCollisionInfo& MyInfo, const FRigidBodyCollisionInfo& OtherInfo, const FCollisionImpactData& RigidCollisionData)
Make your own collision handler with your logic and put an entry in DefaultEngine.ini similar to this one: