Hello. I destroy a blocking volume of a cube when character overlaps a trigger but their collision still remains on the level. I tried changing the collision before destroying or moving it -Z before destroying. nothing works, collision is always there. and I checked there is no other collision there as well.
Can you post your Blueprint code? Do you disable collision before you destroy the actor? the screen shots will really help to determine where the problem is.
There is no way to have a collision , if Destroy is called !
No one can really help you if there is no screenshot of the process (100% you are doing something wrong, so it’s impossible to us to predict what is wrong )
Yes I wrote to the post. Tried disabling collision before destroying, or destroy after disable collision. I even tried to move the block with matinee and that doesn’t work either. There is no point on posting screenshots. It’s just trigger and then destroy or disable collision. Doesn’t work. I did those with blocking volume and a cube. None.
if the actor is destroyed and by any chance the collision remains , if Garbage Collection is called and you still have the collision there , then there is something wrong with that map or project , because of a crash or something !
I tried to make a blueprint. It didn’t work at first either. Then I saw ‘dynamic obstacle’ option on the collision. Now it works, but it still does not work with boxes or blocking volumes on the level blueprint.