Hello. I destroy a blocking volume of a cube when character overlaps a trigger but their collision still remains on the level. I tried changing the collision before destroying or moving it -Z before destroying. nothing works, collision is always there. and I checked there is no other collision there as well.
Yes I wrote to the post. Tried disabling collision before destroying, or destroy after disable collision. I even tried to move the block with matinee and that doesn’t work either. There is no point on posting screenshots. It’s just trigger and then destroy or disable collision. Doesn’t work. I did those with blocking volume and a cube. None.
if the actor is destroyed and by any chance the collision remains , if Garbage Collection is called and you still have the collision there , then there is something wrong with that map or project , because of a crash or something !
I tried to make a blueprint. It didn’t work at first either. Then I saw ‘dynamic obstacle’ option on the collision. Now it works, but it still does not work with boxes or blocking volumes on the level blueprint.