Collision Remains After Destroying

I had this happen today as well. Trigger box in a level, on overlap I destroy the trigger box but the collission remains.

Once I overlap, a component should lerp to the location and rotation of a designated space inside the trigger zone, however, it just sits there and bounces at the edge of the trigger box.

I’ve moved the trigger boxes bounds and same thing, it sits at whatever the bound is that was touched, bouncing all over trying to lerp inside.

UE4 4.26