Collision problem

Is it possible that there is a bug in the latest update of UEFN? The custom made collisions I create in ZBrush are extremely distorted (streched) and offset on import. I double checked them in Blender, and there they look as usual. So I am wondering if this is something happening within UEFN. Maybe an import setting that needs to be changed?

Are you following all the guidelines as posted in the docs?

I have a basic tutorial as well: Create Custom Collisions for your FBX models | Community tutorial

Thanks @PixelandPoly ! After the last editor update my problem has disappeared. My custom collisions are coming in as usual again.

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