I’m trying to build a simple object using intensive physics.
It’s a static tube mesh with a key locked in it. the goal is to bring the key to the end of the tube so it can fall on the floor. Then only the player can handle it and use it to unlock something.
The main problem is that when I hit the key with the vive controller, it fall easily through the tube, even on the straight part!
here are the properties of the Key_BP
And here are the properties of the tube:
I tried to play with the settings, damping, mass and gravity, but i cant found any working configuration.
Do you guys went through this problem?