Collision optimization : Paper2D collision or block volumes?

HI all,

Since I’m making my game for mobile/tablet, I want to start off the right foot as far as collisions are concern. So what is more optimal:

  • Using/Modifying the collisions inserted
    on the sprite after creation (those
    that you can edit in the sprite
  • Modifying the collision in the
    Details panel (In the editor)
  • Using block volumes

***The reason I am asking, is that I can’t find anything on the topic…


Hello !

Digging up this topic because I am asking myself the same question…