Hello there. I’ve made a mesh (2 actually), for a physics based game, so I need 100% accurate collisions. So I’ve duplicated the mesh (Shape2), and exported it as UCX_Shape2, both as FBX. On engine import I’ve unchecked the “Auto Generate Collision” and the “One Convex Hull Per UCX”. My problem is, that when I import the mesh, the collision won’t get imported. Anybody knows why is this happening?
Got it fixed later on. It turned out I’m the stupid one, and the meshes needed to be in one single FBX. This is what you get when you neglect modelling for a year. Thank you for the answer tough!