Collision Mesh is offset from box edges? wut why?

FNG here…I don’t understand what is going on. The collision mesh doesn’t extend to the edge of the box. This same issue replicates on every surface. This is a simple example but when I build platforms, they barely generate a collision map if at all.

What could be causing this offset?

Thats the navigation mesh not a collision mesh. It’s the area a capsule can move around in freely, used for AI and navigation. You can change the capsule size in the navmesh generation settings. A smaller radius will bring it closer to the edges.

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thank you!