Collision issues in Rocket Racing Editor when using custom meshes in spline landscape

Reference ID

3843c7dd-4196-edbb-212b-2c987be97341

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

By using the landscape splines tool and assigning a geometry or a custom race track, etc. the car will be able to cross the geometry if it crashes from the front, above or to the sides.

Steps to Reproduce

Step 1 : Enter on the landscape Mode
Step 2: in the manage section select the splines
Step 3: create 2 o more controls points a long of the landscape
Step 4: select any segment and assing any custom mesh you can try with the asset “Road Bridge” that have fortnite already
Step 5: Launch the session and try to crash head-on or fall headlong into the geometry with the rocket racing vehicle.

Expected Result

What will happen is that the vehicle will cross the geometry

Observed Result

What will happen is that the vehicle will cross the geometry

Platform(s)

Windows

Additional Notes

i want make race track with custom road models but this issue can break the gameplay and it’s annoying

I know this is super late, but we had the same issue and this post came up while searching for a solution. So I thought I’d add a solution for anyone who might need it in the future.

For us the solution was making sure the collision profile is set properly. We set it to FortStaticMeshPhysics, or block all physics and we stopped crashing through our landscape spline roads.

We had this set on our static meshes, so for us the real problem was that it wasn’t set on the spline segments/points. In landscape mode, manage, splines, select the segments and find the collision profile drop down and make sure that’s set properly, then do the same for any meshes you have on any points.

FORT-937447 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.