Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
When importing a custom .fbx Static Mesh into UEFN from Blender and then scaling it negatively (to flip the object), the collision becomes inverted
Steps to Reproduce
- Import a custom .fbx file with custom collision set up, using the naming convention UBX for collision volumes. Do not generate missing collision upon import.
- Drag asset into level.
- Type -1.0 into either the X, Y, or Z Scale.
- Collision is now inverted (can be viewed in Lighting Mode: Player Collision)
Expected Result
The collision should not be inverted based on how the mesh is scaled.
Observed Result
Platform(s)
UEFN PC