Collision inverts when negatively scaling assets (Custom Static Mesh)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

When importing a custom .fbx Static Mesh into UEFN from Blender and then scaling it negatively (to flip the object), the collision becomes inverted

Steps to Reproduce

  1. Import a custom .fbx file with custom collision set up, using the naming convention UBX for collision volumes. Do not generate missing collision upon import.
  2. Drag asset into level.
  3. Type -1.0 into either the X, Y, or Z Scale.
  4. Collision is now inverted (can be viewed in Lighting Mode: Player Collision)

Expected Result

The collision should not be inverted based on how the mesh is scaled.

Observed Result

Imgur

Platform(s)

UEFN PC

Turns out this is likely just visual bug with the Player Collision visibility mode

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