Collision in NavMesh

Hi People, Hope you’re doing great…
I have AI characters in my scene and they move on NavMesh, Now the issue is that they collide with each other, normally when there is a thing placed in the world AI finds an alternative route to the destination but why AI is not ignoring the other AI and colliding with it???
CapsuleComopoent->CanAffectNavingation = Checked
Mesh->CanAffectNavigation = Checked

One more thing, There is no NavMesh at the location of the AI when I put them in the scene which means that another AI can not collide with it but when I play can eject the play mode I don’t see that area anymore, it seems that AI doesn’t occupy any volume in NavMesh.
Hope this is explained well.
Thank You

I think it could be this:-
Project Settings → Navigation Mesh → Runtime Generation

https://forums.unrealengine.com/t/dynamic-navigation-mesh/317613

Setting NavMesh to dynamic is doing this to my AIs. Any suggestions on why this?


My AIs are now having jiggly movements, some kind of arbitrary movement reaching on destination

I am not sure what your picture is supposed to show but if you have several ai all trying to get to the same place then you need to set a suitable acceptance radius that they can all be happy in or else they will all be ‘fighting’ to get to their target point and nobody will be happy.

AI Avoidance

1 Like

Yes, I set that thing before, They are moving to their right position, I can’t even upload videos here, It says you are new here, and new members can’t upload attachments …

@Rev0verDrive I’ll look into this