I use this link, and this link for making collision for generation meshes.
I try include Physic Simulation and after that my mesh flying into the floor and remove from level. If i hadn’t it , my character can jump on it and stoping.
In my case, when using UE 4.17.1 and procedural meshes, the collision only worked in preview mode, but in launch mode, they would not work even with the above suggested flag set to true. I had to add the following line after setting up mesh data:
// Activates building collision data
mesh->ContainsPhysicsTriMeshData(true);