I have created a simple laser using a beam particle and want to add “collision (scene Depth)” to “block” the particle when a collision detection occurs, against a wall etc. In other words, i have a laser that should end when pointed towards the wall and not go through it, but it does not seem to work. I have tried both types of collision in the particle editor, as well as playing with the collision settings of the wall object (which works with other collision objects), so the error must be with the beam particle. So if you can use collision with GPU sprites, does that mean that adding collision to a beam would be impossible or am i doing it wrong?
Try adjusting the beam’s end point based on a Line Trace. Then you can control the collision yourself.
Nick (Epic Games)