i have a on collision bounce event in my event graph of my fps projectile, this event makes it so that i can decide which materials the projectile can penetrate and bounce off of and calculate ricochet. then i have another event, a on component hit event, that causes damage to bots i have. unfortunately, it seems i cant have both. i cant kill a zombie with a ricochet in other words. but if i unplug the “on component hit event” then it works.