Why does my cube is detected as hit by GetHitResultAtScreenPosition(... , ETraceTypeQuery::TraceTypeQuery1, false, ...)
, when it is set to ignore custom trace channel “LandscapeTrace” ?
if using if (this->controller->GetHitResultAtScreenPosition(CrosshairPosition, ECollisionChannel::ECC_GameTraceChannel1, false, hitResult))
the hit does not resolvet at all, retrns false