Collision channel confusion

Why does my cube is detected as hit by GetHitResultAtScreenPosition(... , ETraceTypeQuery::TraceTypeQuery1, false, ...), when it is set to ignore custom trace channel “LandscapeTrace” ?

if using if (this->controller->GetHitResultAtScreenPosition(CrosshairPosition, ECollisionChannel::ECC_GameTraceChannel1, false, hitResult)) the hit does not resolvet at all, retrns false