I need to implement the collision of the particles themselves to get the effect of two water jets colliding. Can anyone tell me how to implement this?
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i have tried to solve your issue. i hope this will be helpful. https://youtu.be/WPgrIL_NXp8
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Hello, thank you for your video but I need to use one emitter in one system due architecture of project. I resolved my issue throught actor where I calculate middle point between niagara systems and use this point in scratch pad
Of course, I need to improve the behavior of particles when they enter a collision area, but this is already easier to implement
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