Collecting information for my prototype

I am working on a small prototype game. It is just for educational purposes while I learn more about the engine. While trying to challenge myself, I started taking the built in templates and trying to make changes to them to see what I could come up with.

My latest endeavor was to take the twin stick shooter and change it from a floating vehicle to a boat on a river that has to shoot targets on both sides on land.

In a sense I ultimately cheated by creating a simple faux-water shader and having the boat hover just slightly above it and it worked.

Now I wanted to do it right. Not simulator-style but closer to realistic. I am not interested at this time to deal with buoyancy simulation but do want the boat to be inside the water ‘plane’ and create a small wake when it moves. Not sure if that would be a modification to the shader or if it would be a particle effect. In fact there are a lot of unanswered questions out there.

So I have found a fair amount of tutorials on shaders to make nice water and I found a very in-depth tutorial on buoyancy inside water. What I cannot find are better ways to put a boat vehicle on a plane or in a water volume and get it to move as well as create some sort of reasonable visual to show movement.

I am looking for ideas, suggestions, links or any other information that anyone might have to help accomplish this goal.

I figure eventually I will get it and would just release my results as a community project.

Any help is greatly appreciated.

Wow it is very quiet around here :slight_smile:

You could do it that way: https://forums.unrealengine/showthread.php?57731-Space-ship-propulsion-system or just:

Use the vehicle template - add a boat + animations (e.g a idle animation which will move the boat up and down) - move the collision a little bit up so that a part of the boat is in the water - place a water plane with a shader setup - place the boat on it -> now when you play you should be abel to drive around with it + it looks a little bit like a boat :stuck_out_tongue: (you need to do some improvements) -> so actually that’s the way that you have already tried
After that you can also spawn some particles around the boat so that it looks more realistic -> for the waves around the boat

Otherwise you could contact this guy: :slight_smile: