So, the problem was that i was trying to collect PSOs in D3D11 build. PSO caching works only on D3D12 (if we are talking about DirectX, dont know what about other RHI)
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So, the problem was that i was trying to collect PSOs in D3D11 build. PSO caching works only on D3D12 (if we are talking about DirectX, dont know what about other RHI)