Collab Viewer Template UE 4.25.3 ERROR BP_VRPawn

Hello. I’m using UE4. 25. 3 and running VR Collab Viewer Template. After I run the simulation in VR and exit it, a lot of errors appear on BP_VRPawn. The project is compiled, but with a lot of yellow warnings. However, I did not edit the template. I fear that these errors may cause the project to crash in the future. I use Oculus Rift S.

Tell me, please, someone faced such a problem and is there a solution? I would appreciate it!


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Play in editor total start time 0,219 seconds.
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform


Could you tell us exactly where to add the “is Valid” function and how to connect it to existing nodes? Thank you in advance!