Coding Render Passes

Hello,

I’m a graphics programmer coming from Unity and low-level libraries. I would like to know where do I have to look first if I want to start with modifying/playing with render pipeline. Up till now I was using UE5 and UE4 for testing and making very small games.

Cheers.

You can start with FGlobalShader class from there you can play with all types of shaders also dont forget to search the engine code it will help you a lot

Thanks for the information

Thank you bro!

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