Coding convertions for plugin writing

Hello everyone!

I was wondering if the same coding standards as in Coding Standard apply for the development of plugins.

For excample am I allowed to use the containers from the standard library eg. std::vector.


Hi ioversal,

Using std::lib is discouraged, except when needed to interface with an external library that uses them. Often the Epic versions are more optimal for a Game Engine anyway.

A sentence from the Coding Standard:

Standard containers and strings should be avoided except in interop code.

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