Hi folks and fellows
Not sure if this is the right place to post buuuut anyway I like to share information about a project I am working on for UE4 other then fixing UI issues for the UE4Editor on GNU/Linux/X11/SDL2. At the moment I am working on a CodeLite Project File Generator and Source Code Access Plugin for Unreal Engine 4. Thx to CodeLite I am able to work either on GNU/Linux, MacOSX or Windows (CodeLite supports even more development platforms but not UE4 :D). The modified version of UBT will just create the workspace and project files you need for your specific platform. You can edit the UE4 and your Game projects files with a nice cross-platform editor.
- Creates Workspace/Projects for Platforms/Targets with their configurations. CodeLite itself is cross platform. The modified version of UBT will create your project files for GNU/Linux, Mac and Windows platforms.
- Start your game project within CodeLite.
- Source Code Access within UE4Editor using the Plugin.
- The full power off CodeLite
Sorry for the hackery feature list :D. Here is a Screenshot of the the Source Code Access Plugin:
In the following you can see Screenshots of CodeLite in action on different platforms using the Projects files UBT created. (My modified version of UBT for CodeLite).
And here you can see CodeLite and Code Completion in action:
It is in it’s first implementation and I am making good progress. Have to make some modifications and hopefully soon it will be ready for the first release. I will put more info about the progress on this post. Here a nooby VID: https://www.youtube.com/watch?v=2UchwVrdzqk that demonstrates how it works on GNU/Linux. I try to make a better VID.
Hope you like it.