for the better part of about a month i’ve been stuck trying to fix a bug in the code for a multiplayer fps game im making for my game dev class. thankfully i’ve been able to narrow it down to just the engine not running the code on the client, but here’s the thing, for some reason it works the first time the code is ran, but each time after it doesnt run on the client until i pick up a different blueprint with the same parent blueprint
attached is all of the code relating to the issue
pickup code in the WeaponBase blueprintpickup code in PlayerBase blueprint




