UFUNCTION(BlueprintCallable, Category = “CustomFunctions”)
static void GetUsedTextures(UMaterial* Material, TArray<UTexture*>& OutTextures);
void UTheFunctions::GetUsedTextures(UMaterial* Material, TArray<UTexture*>& OutTextures)
{
//adjust if needed
Material->GetUsedTextures(OutTextures, EMaterialQualityLevel::High, true, ERHIFeatureLevel::SM5, true);
}