Clouds for ground / terrain?

Hey everybody,

I hope this one is ok to post in here but I couldn’t think of anywhere else to put it.

Does anyone know how to create a surface that looks like clouds for the player to walk on? I’m not sure if I could just build normal terrain and apply some sort of cloud texture of if it would require a static mesh of some sort; mainly because I’m mostly a noob with regard to art assets.

Any help, or even a direction would be greatly appreciated.

Thanks!

if you’re going for a toony cloud here’s an example.

I guess they made the collision lower than the mesh.

the tricky thing with clouds is the more realistic you make it the more expensive it gets.

here’s a couple method’s

you could also look into the nvidia fog stuff

edit: also this blog has some posts you can look into
https://talesartstudios.tumblr.com/post/180430159449/kumo-devblog-week-1-an-ocean-of-clouds

Thanks! I really appreciate the resources!