3D Studio Max User solution:
Ok, that drove me nuts for 3 days but I finally got it working!!! I don’t know anything about Blender and all the solutions I found in the forums and here suggest some Alt-S and strange rescale. It did not work for me at all.
!!! Keep in mind everything you already read and tried here!! some stuff are required like centimeters! All your exports have to be done at centimeters units.
Here is my solution, in easy steps, I think it is applicable to any thirdparty tool:
- Make sure you actually have the problem: Open your mesh and in the viewport, select Collisions and Anim Drive in the Clothing subsection of the character scene elements menu. You should see you tiny physic assets with a very large clothing.
- Delete every clothing data you created and export your asset to an fbx
- Open 3DSMax and import your model. UE should have created a Dummy with the name of your character which will parent the root of your skeleton and the meshes. You have to delete this dummy.
- Now for the actual fix: Watch for your root, if the problem was the same as mine, it should have a scale of 1000. Unparent everything under it delete that dummy, and create a new one at 0,0,0 location. Make it on top view to avoid any rotations of your skeleton.
- Delete the old root dummy and reparent everything under the new one.
- Export (don’t forget, centimeters)
- Import the file, do not use the old skeleton but create a new one
- Reparent your anim blueprints and animations to the new skeleton
- Create cloth, physic bodies (don’t forget to enable collision in the phAt editor), paint, configure and apply your clothing data.
- Enjoy that glorious non colliding cloth
